using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
public class ArmCommands : AbstractCommand
{
    public string ArmTag;

    public ArmCommands(string armTag)
    {
        ArmTag = armTag;
    }

    protected override void OnExecute()
    {
        
        // throw new System.NotImplementedException();
        this.SendEvent<ArmEvents>(new ArmEvents(ArmTag));
    }
}

public struct ArmEvents
{
    public string ArmTag;

    public ArmEvents(string armTag)
    {
        ArmTag = armTag;
    }
}
